Hi everyone – I’m Ryan Ingram, Graphics Developer on SimCity. I’m excited to present our building rendering technology, the part of the game I’ve personally poured my heart and soul into over the past few years. I’m proud of how it looks and I hope you’ll enjoy this peek into the mechanics of SimCity’s rendering.
Our commitment to SimCity is to keep on building. Case in point – we released Update 3.0 yesterday, which contained a number of fixes, improvements, and even new hotels. Twenty-four hotels to be exact (and all free!).
This is the story of a city. This is the story of a region. This is the story of a game. The name of the city is “By da beach”. The region is named “Jamaica”. The game is SimCity. Oh, and I’m Balance Designer Ross Treyz.
Hello, my name is Jason Halvorson. I’m a Gameplay Scripter here at Maxis. As a Gameplay Scripter, I’m responsible for writing the logic that drives the systems of the game. One of those systems being what we call the “Sim Flow Rules” of SimCity.