Greetings, Mayors! I’m 3D Artist Bryan Shannon here to explain how we transform present day cities into plausible Cities of Tomorrow!
When you’re playing the SimCity Cities of Tomorrow
expansion pack, it’s easy to see some of the incredible facelifts that many of our buildings have undergone. From the holographic signs, to the techie penthouse suites for our old-school brownstone buildings, these cosmetic features should tell you that the future is now. But how did we undertake the task of bringing an entire civilization out of the age of slow, “fiber optic” internet and into the new world of ControlNet, Omega, and shopping drones? Let me explain how to take your cities into the future.
Futurizing Your City
First off, you have complete control over how much of the future you bring into your city, and it’s represented by the new futurization data layer. A number of new buildings in the expansion have a futurization radius that will influence the buildings in its vicinity. Place one of these and you’ll notice the RCI buildings, cars, and even roads start to transform.
Perhaps the fastest way to transform your city is through the handful of new parks or the hydro pumping station. In addition to making your Sims happy, they’ll also bring some future into their lives. Each building type has a different radius of future influence. The MegaTowers
also have a radius of influence that’s pretty large to start, and it will increase as your MegaTowers grow higher and higher, making it an easy way to futurize.
Once a zone is futurized, the RCI buildings that fill that section will appear different than before. They may look like older buildings, but with a handful of add-ons and sometimes over-the-top accessories. Cars of the future will also begin to spawn from the newly influenced buildings, and we’ve also added a significant amount of entirely new buildings for you to discover in SimCity Cities of Tomorrow
. Oh, and let me tell you a secret: If you want to futurize your ENTIRE city instantly in Sandbox Mode, simply press “Alt + U.” My little secret to you!
Now that I’ve discussed how to futurize your city, let’s talk about our design influences. We’ve designed the architectural style to coexist with the preexisting structures from the core game, so the jump to the future will make sense visually. The general idea of our artistic aesthetic is to imply sharp, square, and angular edges for lower wealth and OmegaCo-related structures, while the elegance of the rich and educated Academy
-related buildings tend to take a more modern, curved design.
Shiny buildings aren’t the only way to send your city into the future. Building gritty and grimy OmegaCo
structures is also a great way to create a future-looking city. By building the OmegaCo factory, you can then add on modules that extend the reach of the futurization coverage. OmegaCo factories can also extend their reach by laying down extraction pod pipelines, but be sure to have your extraction division up and running at the OmegaCo HQ in order to make the most out of your handy pipe-laying abilities with the extraction pod modules.
One of the coolest moments I’ve experienced playing Cities of Tomorrow was when I noticed that as I built out my futuristic city, the regular background music started to blend with the new futuristic music. This, of course, is thanks to the new orchestral score from composer Chris Tilton. The blending of styles begins once you start placing future buildings. Definitely give it a listen.
That’s it! Hope you’re enjoying bringing your cities into the future. Feel free to experiment. Do you like to have a hybrid of both? Prefer all future? Let me know how you Mayor!