Massive Multi-City Scale
Hello Everyone, I’m Kip Katsarelis, Lead Producer on the upcoming SimCity game. I’d like to let you know about multi-city play and why this feature takes city building to all new heights. Cities in the real world work together; larger cities support smaller surrounding cities by providing jobs, fire services, police services, education, and more. Cities everywhere in the world behave like this and we wanted to bring this experience into the new SimCity.

Laying the Foundation
To fully understand the power of multi-city play, you must first understand the possibilities of what you can create in a single city. There is no single path for a given city; no rail or guide to follow. There are a number of factors and choices available to players as they set out to create their cities. Let’s start with the choice on where to build your city. You’ll have several Region Map options to choose from. Some that may only have 2 city slots available to them and some that can have as many as 16, and everything in between. The city location you choose can have a number of terrain formations and resources available to choose from. There are mountainous city locations rich with resources, like coal, ore, and oil. There are ones filled with water or wind. Others have many access points like rivers, bays, rails that run through, or large highways that connect them to the region. The conditions in each starting location will heavily influence the shape of your city, by supporting some industries to thrive and others to be less successful. We wanted to make sure there were plenty of options and a broad landscape for fans to be inspired by and create.
In this SimCity we’ve introduced Big Businesses into the game, which take advantage of the natural resources and landscape of the region. These Big Businesses include Casinos, Coal Mining, Ore Mining, Metals, Electronics, University, and Trading. There are sub categories for cities to specialize in as well, like power city, water city, garbage city, public services, and more. Cities may choose to focus entirely on residential, commercial businesses, or industrial. Within in each of the RCI types, each have their own wealth or tech types, which offers more directions to push your cities. When you start to think about all of these possibilities, plus all of the combinations, you start to realize the scope of gameplay a single city has to offer. I find new city combinations every day; the depth of the game continues to blow my mind.
City Synergy
Now that you have an idea of what a single city has to offer, let’s talk about how these cities can work together and how these city specializations rely on one another to be successful. We had a few key design goals in mind when we set out to work on the multi-city play. We wanted to really push the amount of simulation that carries over across cities to epic proportions. The key goal is to give players control over what is shared, and making sure the experience holds up if it’s one player playing multiple cities or multiple people playing multiple cities.
With the core RCI we share Workers, Jobs, Shoppers, Orders, Freight, and Students. These are “traded” automatically to take away some of the micromanagement. Workers will look within your city for jobs. If you have an excess of workers, these become unemployed Sims. If you are connected to a city that has excess jobs, then unemployed Sims from one city will commute to the neighboring city. The city with jobs receiving the workers will satisfy the needs of their shops and industries. The city with the residents will make their population happy, because they have money to pay their rent. It’s a win-win. Workers will commute by car, but you can also set up bus routes, train connections, and ferry connections between cities. It’s important that you are connected by road, rail, or water to trade with a neighboring city.
All of the core systems are shared, including Fire Service, Crime, Police Coverage, Medical Coverage, Garbage/Recycling, Classrooms, all Public Transportation, Air Pollution, Water, Power, Sewage, and Sewage Treatment. Players have more direct control over where they send their services. We designed this system from the point of view of the player who is investing in a particular type of city. For example, if one player decides to build Fire Stations to protect not only their city, but their neighbors as well, they should have the right to decide where to send their coverage. In the case of fire, a player can assign individual fire trucks and helicopters to serve specific cities. Just because they assign a vehicle to serve another city doesn’t mean they lose coverage in their own. This is asynchronous gameplay, so one fire engine can service both cities. The player receiving coverage will see fire engines come from their neighbor whenever there is a fire in their city. The player giving the coverage will earn money for each fire they put out. Systems that have capacity, like a police station, will bring criminals back to house them in jail cells. If those jail cells are full, they will be released into your city, which is an unexpected way to share criminals. The simulation extends beyond your city borders. Are you starting to get it?
Building and Sharing
Let me continue with how resource sharing works. Cities can gift one another Coal, Ore, Oil, Alloy, Metal, Fuel, Plastics, Processor’s, TV’s and Cash! This ability for cities to create a service and provide a role in the greater region adds a whole new micro? strategy to SimCity. To gift resources to another city you must have the resource in your city to gift. In the case of coal, this could be in your coal mine storage lot or in a trade station storage lot. Resources and materials can be sent by Truck, Rail, or Boat. The more options both cities have, the greater the throughput. Resources do take time to send and players can queue up orders, which are sent over time. Players will be able to create port cities, establishing supply chains across the region, adding a completely new dimension to SimCity.
In addition to regional trading, we also wanted to give player’s new ways to play, reasons “why” to create and push cities into different directions. Players will be presented with a variety of goals, which they can choose to opt into or not. These goals will require an entire region of cities to work together to complete. These include Global Challenges, like the “Lockdown!” challenge, where they to need arrest the most criminals you can in specific amount of time. The top 10% regions who successfully complete the challenge will earn an achievement. Leaderboards are another big motivator for me right now when I play the game. Each Big Business has their own leaderboard, the extraction type leaderboards (Coal, Ore, and Oil) seem to always suck me in. I’m always looking at who in the studio is at the top of the oil leaderboards and try to top them. We also have regional leaderboards for things like Highest Population or Most Simoleons. Here players are ranked on the total regions score and compete against other mayors and regions.
Great Works and Beyond
Great Works are the crowning achievement for any region, a major late game reward. These are large collaborative civil engineering projects, where multiple cities can work together to complete. In turn, they give a benefit to the cities connected to it. These include things like the Solar Farm that produces enough power to sustain a group of cities. It will also create jobs, which gives an economic boost to any city. We’ve left it wide open, and know players will come up with their own goals for how they want to play.
The depth and scale of what we’ve delivered for this SimCity will amaze you. It amazes me! To think that all of the simulation you see inside your city works beyond the boundaries of your city, that your city, your actions influence and affect your neighbors. There are goals larger than simply building a single city and there are endless ways to build a city. The sandbox just got a little bigger. I hope you enjoyed this deeper dive into multi-city play. Stay tuned and follow us on Facebook and Twitter as we’ll be releasing more information and sharing more stories about the game in the coming months, as we near launch.
Comments
First !!!
First !!!
Here is a link to the SimCity
Here is a link to the SimCity developers Reddit AMA, the link is uncensored and unedited by the SimCity marketing department.
It is very important to note that without being constantly online you will not be able to play the game. The worst kind of DRM.
You would think EA would have learn't from Blizzard's experience with Diablo 3, apparently not though.
Don't support DRM. Don't buy this game.
http://www.reddit.com/r/IAmA/comments/14umm1/we_are_the_simcity_dev_team...
Sorry punanigod, but you seem
Sorry punanigod, but you seem to be the only person who cares.
Alright punanigod, stop
Alright punanigod, stop spamming it.
Don’t bother wasting your breath Mulop555, he will just find another pathetic excuse to argue with you. You would think he would pay attention to the people who don’t’ care at all about being online.
The last thing you would want to do is alienate people to your cause by fighting with them.
Don’t’ worry, he’ll probably
Don’t’ worry, he’ll probably come after me...
you're right I don't give a
you're right I don't give a sh*t about being online, as long as I'm not forced to play with people I might not like (for whatever reason) although it's weird to be online in single player mode I don't mind the game backing up and maybe evolving my city as it grows
but it is stupid, because
but it is stupid, because people like me who travel a lot and are at places where you don't have internet, like on a train, and i would not be able to play it because i don't have internet.
but it is stupid, because
but it is stupid, because people like me who travel a lot and are at places where you don't have internet, like on a train, and i would not be able to play it because i don't have internet.
They have already said that
They have already said that playing with others is optional. It was mentioned in one of their video interviews.
then why didn't they design
then why didn't they design it so you didn't have to be online to play?
Yes its unfortunate that you
Yes its unfortunate that you cant play while you are not online. Not sure why they limit the game like this.
They explained in the past it
They explained in the past it is in part due to the number of calculations required to run the game. Since everything is a simulation ("a doctor walking down the street works in the hospital, it isn't just a randomly generated crowd member" sort of thing), the game has a large number of calculations to perform. This would strain/overwhelm a single computer, so the game "outsources" a lot of the calculations to the EA cloud. Thus, the need for being online.
(Though perhaps they could make an offline version where all pedestrians stand around and grunt like apes, that could be amusing too!)
Oh, and as an addendum, I too
Oh, and as an addendum, I too generally dislike "always on" requirements too (flashbacks of C&C 4), but if there is a gameplay reason (such as the increased calculations), I can understand and accept it.
Being a developer myself, I
Being a developer myself, I can tell you that the whole calculations theory is complete bs for a single player game. Most, if not all, real-time calculations for a game like this are done clientside on modern hardware. Modern net connections are ~2-5 MB/sec (upload rate is the bottleneck), so any data intensive real-time ops are out of the question. It would be like asking your hard drive to store the data and do the calculations - very slow. Most serverside ops would be for non-realtime calculations - such as making a deal with a neighboring online city or simulating the global market - or pseudo real-time ops wherein the client requests a simulation, continues to simulate, and then replaces its calculations with the servers' results when that is returned. Anything they say otherwise is just PR lingo for "it's DRM".
No, you're mistaken.
No, you're mistaken.
EA is literally Hitler
EA is literally Hitler
Thats just a bit of an over
Thats just a bit of an over exaggeration don't you think? "Literally Hitler" lol you make me laugh.
***figuratively*** I'm fairly
***figuratively*** I'm fairly certain Hitler died before EA was created. Also, people can't be companies.
Bawhawhhahahahahahahahahahah.
Bawhawhhahahahahahahahahahah. You're silly. All of You.
true
true
"Literally" eh? I do not
"Literally" eh? I do not think it means what you think it means.
It saddens me that you are
It saddens me that you are just now finding out about this aspect of the game. The des had not tried to hide this game feature and majority of the players do not care about it. My opinion is this, if you don't like it, don't buy the game. I however, have a great internet connection and will not be bothered by the need to be online all the time.
I find your post little on
I find your post little on out of the mind series , you rest of that dam group of cry babies who this new game to out dated old graphic and nothing new at so what its played online not a dam thing wrong with it
I couldn't help but ask what
I couldn't help but ask what the hell you're saying. Your words are all over the freaking place and I have no idea what point it is that you're trying to get across.
haha i dont even get what
haha i dont even get what side he/she is on with that post?
I'm getting very tried of dam
I'm getting very tried of dam bad press these cry babies always complain about online no off line mode and all things they cry about
Why is an online requirement
Why is an online requirement all that bad? I think it is good, because it connects players worldwide and forms a global market
but when people travel a lot
but when people travel a lot they can't play because of no internet
but when people travel a lot
but when people travel a lot they can't play because of no internet
I was also frustated to see
I was also frustated to see that firefox was online only :D, it's sad for those who play in train (like me) but come on let the people do what they want.
is anybody knows if the multiplayer will be worldwide? I have friend in Europe interested to play with me!
Yes! It's one SimCity World.
Yes! It's one SimCity World.
Thanks for your answer Kip,
Thanks for your answer Kip, keep on your really good job. This game looks awesome!
Thanks punanigod for that
Thanks punanigod for that link. Still buying. :)
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
dude. NOBODY really cares.
dude. NOBODY really cares. NOBODY! for example %99 of the time im on my computer so i dont even care. and why would i NOT buy this awesome game, Because it needs internet? besides the reason why is mainly because your computer wouldnt be able to take glassbox because its too powerful! thats why idiot. AND I AM BUYING THIS GAME
woops :/
woops :/
You took double posting to a
You took double posting to a whole new level LOL.
Eh hello! What's up with all
Eh hello! What's up with all the EA lovers? Are you all dumb orso? They destroy game developers. They buy them up and make them create squeal after sequel until it doesn't sell anymore and then they fire everyone.
EA is the worst and responsible for this horrid DRM. Simcity is a single player game and has a single player option. The only reason it requires always online is the DRM. It has nothing to do with this multiplayer blog. Probably written to defend the DRM in the first place.
Thanks to EA you can now NOT enjoy simcity at leaunch due to full servers. Get your game taken away from you when Simcity 2 comes out. Get your accounts hacked and lose savegames. And well, if your internet connection has hickups, simply don't play at all :) Thanks Maxis/EA, that's a real improvement to be always online!
By the way, customers who don
By the way, customers who don't like the DRM are probably not going to say it here because you sign with your origin account. If you say anything here that EA doesn't like you can lose all your games! How nice it is to live on the servers of EA...
Get people to stop stealing
Get people to stop stealing games and you'll get your world of no DRM.
its not about no DRM, but the
its not about no DRM, but the kind of DRM.
needing a good connection isnt a problem for most people. the problem is SimCities servers cant handle the load. so people with a good internet connection still cant play.
its got so bad all the Europe servers are full with northamericans, and the game hasnt even been released in Europe yet.
they even took out some game features to ease the load on their servers, cheetah speed is now the same as llama speed. no leaderboards or achievements for now.
its pretty bad.
This is the first link from
This is the first link from their edited blog article, that they encourage you to read http://www.reddit.com/r/SimCity/comments/14vf4d/full_transcript_of_the_m...
It's uncensored and edited just for more clear reading comprehension. They are transparent, people should be aware by this now. So don't waste anyone's time by verifying if you are spamming or not. Cheers!
Looks like punanigod was
Looks like punanigod was right. Wish I had avoided this game.
Playing in the SandBox With
Playing in the SandBox With out the Servers. Why is this not availble to us ?
We can play the game with out all the crap from the Internet or the Server.
After getting good at it we can go online and PLAY with the others out there.
Ok seriously, I love
Ok seriously, I love everything I'm reading about the game. I cannot tell you how excited I am to start playing. All the things I want to do and build. Keep it up team Maxis, you guys are awesome.
Thanks Kip for the nice bit
Thanks Kip for the nice bit of information. The great projects sound like they should be real kewl!!
Pages
ADD NEW COMMENT
You must be logged in to leave a comment.
Login Register