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How We Sim our Sims

Nov 06, 2012
Jeremy Dale, Animator

Hey everyone! I’m Jeremy Dale and I’m an Animator here at Maxis. It’s my job to make all the little Sims feel at home. Or at least act like they’re feeling at home. Or maybe if they don’t like their home, make them act like they don’t like their home. Okay, the important thing is I make sure that what the Sims are doing makes sense and is relevant.

There is a tremendous amount of data being transmitted under the hood with the GlassBox engine. My job is to put a human face on these transactions, and make them entertaining. From the lowly surveyors that you saw preparing for construction in Lead Designer Stone Librande’s gameplay strategy video, to the chaos of a foiled bank robbery shootout, I utilize our vignette system to expose the simulation to the player using Sims rather than pie charts.

As you may have read in Engineer Robert Perry’s previous blog post about physics, “what you see is what we Sim” is one of the core driving philosophies on SimCity In my case, it’s more “when you see your Sims, you’re seeing your Sims’ simulation.” It’s not enough to make a city feel alive. It has to be alive. If you see a Sim wearing scrubs walking down the street, that’s not some random “extra,” that’s a nurse heading home from a shift at the hospital.

When Sims are at home, what do they do? What do Sims do when they’re shopping at a boutique? How can I best leverage an opportunity to show what it looks like when workers at a warehouse are on break? To answer these questions, I need to look at the data in the simulation and find out how many kids are present at a residence, how many workers are in a commercial building, or how many executives a manufacturing operation might support. In this way, I can surprise an observant player with a fact-at-a-glance while wandering around the city as I have surprised myself when I saw an injured Sim standing in front of his home, hoping an ambulance might arrive to speed him away to recovery. As any good mayor would, I quickly built a clinic nearby, and he was quickly retrieved and cared for.

You might see some shabby looking characters huddled around the entrance of a park, which will prompt you to check the deeper data on hand to see the extent of your homeless population. Seeing a mob of Sims outside city hall might cause you to inspect your tax rates. If there are large groups of Sims gathered around bus stops for an extended period of time, you will know that you should add more busses to your transportation network.

Exposing the simulation with Sims; that’s just part of what I do on the team. There’s still a lot to do, and I’m going to pack in as much narrative as I can before we’re done.

Comments

Sweet. Cant wait to see more

Permalink Submitted by hert02 on Nov 06, 2012

Sweet. Cant wait to see more gameplay video's of this in action.

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Yes, we need more gameplay

Permalink Submitted by McSouse on Nov 07, 2012

Yes, we need more gameplay video's..... Wait a minute, no, ¡we need the game!

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So detailed! You guys really

Permalink Submitted by midib on Nov 06, 2012

So detailed! You guys really put much in this game, and I'm thrilled to see it all when March arrives!

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Looks cool.

Permalink Submitted by CAL0807 on Nov 06, 2012

Looks cool.

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This game is certainly

Permalink Submitted by BlackDragonAJ89 on Nov 06, 2012

This game is certainly relying on actions of cause and effect to get us to "see" what's going on in the city. Although I'm pretty sure someone will come up with some better explanations than mine..

I mean, cars park in driveways and parking lots, not just "move" and "disappear" when they reach their stops. Garbage piles up on a lot and doesn't just magically "appear" in the street. Everything that this game shows us actually happens in a programing sense....

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How do they react, when they

Permalink Submitted by Wurstesser2000 on Nov 06, 2012

How do they react, when they find out, that you just broke down their home or company?

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This game has really touched

Permalink Submitted by Shuhac on Nov 06, 2012

This game has really touched on the details that Sim City fans want to see. Beautiful work Jeremy.

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I have already told all my

Permalink Submitted by Shuhac on Nov 06, 2012

I have already told all my clan members (CKA) about this great new Sim City. We all look forward to playing the game on multiplayer when it comes out... Or in Beta (hint hint).

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Oh this blog makes me so prod

Permalink Submitted by greenT95 on Nov 06, 2012

Oh this blog makes me so prod to even be associated with the game as no more than a regular player!

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btw, we sure could use a new

Permalink Submitted by greenT95 on Nov 06, 2012

btw, we sure could use a new video in the next update.

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This ladies and gentlemen is

Permalink Submitted by AJAXd on Nov 07, 2012

This ladies and gentlemen is going to be sweet. Haters of this game can shove it.

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so innovative and

Permalink Submitted by tijani0 on Nov 07, 2012

so innovative and revolutionary, you can feel the passion from the sim city team, we really should have videos and small demonstrations that these articles talk about!

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it kills me to read!! so

Permalink Submitted by tijani0 on Nov 07, 2012

it kills me to read!! so teasing, my imagination is playing it right now! :D

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Words just wouldn't do

Permalink Submitted by Sercease on Nov 08, 2012

Words just wouldn't do justice to how anxious I am for this game. I still to this day play SimCity4 and after so many years of no sequel news you start to lose hope. After a lot of years, I had completely written off hopes of ever getting another SimCity but was still quite content playing SimCity4. When news of this game broke I was one beat away from a heart attack... now I sit hitting refresh on my browser and concentrating real hard in hopes that the release date will change to tomorrow. Your killing me... I can't wait any longer... (*throws money at monitor*) ... gimme, gimme, gimme!!

More on topic: Love what your doing Jeremy, I was very scared that my baby was going to be destroyed but you guys are doing an amazing job. You captured the essence of what SimCity is and expanded it to a more visual and interactive view. I will probably still miss my graphs and charts and hours of analyzing but in the next breathe ... I can't wait to waste hours following people around and scanning the city for actual visual issues and problems.

Keep up the good work!

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Fantastic information. Really

Permalink Submitted by SimCityNet on Nov 08, 2012

Fantastic information. Really looking forward to play this game.

Greetings SimCityNet,
http://www.simcitynet.nl

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I am not a hater of Simcity,

Permalink Submitted by jwfa-SC3K on Nov 08, 2012

I am not a hater of Simcity, but the cutting of terraforming and 2x2 km "cities" makes me not happy. if just the godmode of sc4 just was cut, and you still were avaible to terraform (for money) i would be happy. I will probably not buy the game.

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true.. the city size is the

Permalink Submitted by greenT95 on Nov 09, 2012

true.. the city size is the only thing preventing me from not pre ordering the game.. otherwise the game is awesome!
I'll wait till some mods for increasing city sizes come out and then will I buy the game.

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can`t wait to play the game.

Permalink Submitted by lolrozord on Nov 08, 2012

can`t wait to play the game. nice blog :)

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looking forward to the game..

Permalink Submitted by DEY123 on Nov 09, 2012

looking forward to the game...Some of my fondest memories as a child were playing SimCity in the 80s..cant wait!!!

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it need to have poor middle

Permalink Submitted by tensecondsorless on Nov 09, 2012

it need to have poor middle class and rich taxes to be able to adjust etch tax bracket with the industrial residential comical taxes

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This sounds like they are

Permalink Submitted by norezen on Nov 10, 2012

This sounds like they are completely expanding the sim city experience to more real-world city problems.

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This game looks totally

Permalink Submitted by GingerbreadMan24 on Nov 10, 2012

This game looks totally insane :) can't wait till it comes out!!!

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I was hoping for the multi

Permalink Submitted by AleksanderII on Nov 10, 2012

I was hoping for the multi play region

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Sounds too good to be true!

Permalink Submitted by jumbz55 on Nov 11, 2012

Sounds too good to be true! Can't wait now!!!

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This game sounds so awesome!!

Permalink Submitted by Jumping-Trains on Nov 11, 2012

This game sounds so awesome!! This is the first game I wanna buy on day 1 of it's release!

2013 IS GONNA BE EPIC!

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The games looks so good

Permalink Submitted by badbad2142 on Nov 11, 2012

The games looks so good february seems so far away... I hope I will not have to buy the top of art PC to be able to play...
Now the question:
Say you want to manage your town the hard way like a dictatorship... is there a way to send troops on the people? Is there a way to prevent people from going in or out of your town even if a road exist? is it possible have a curfew?

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a city wide curfew is an

Permalink Submitted by greenT95 on Nov 11, 2012

a city wide curfew is an awesome idea!!

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But now I'll feel bad when I

Permalink Submitted by Binman59 on Nov 12, 2012

But now I'll feel bad when I inevitably get round to destroying their homes in the glorious name of landfills!

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IS there a way to send the

Permalink Submitted by badbad2142 on Nov 12, 2012

IS there a way to send the troops against your citizen if you want to manage your city the hard way?

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I suggest that the sims

Permalink Submitted by citybuilder15 on Nov 15, 2012

I suggest that the sims walking on the sidewalks/streets should sometimes be seen riding smaller vehicles like scooters,bikes,moped,etc.

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Turkey today era "Network

Permalink Submitted by NorthFaceJackets on Dec 03, 2012

Turkey today era "Network reported that at least three Kurdish Workers' North Face Jackets On Sale Party militants on the 1st night Elazig province in eastern Turkey and Bingol province, security forces shot dead.

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