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How I Mayor: Slick Oil City

Feb 04, 2013
Balance Designer Ross Treyz

DAY ONE

Good day to you, people of the world! My name is Ross and I’m a balance designer here at Maxis. If you will allow it, I would like to share with you how I mayor. I will do so by building a city that is all about oil.

To begin, I chose a city that has a high amount of oil in the ground. As soon as I load my city up, I take some time to check out my oil deposits. Before I worry about where my citizens will live, I want to make sure that I have good access to the oil deposits, so I use some dirt roads to outline where my oil pumps will go. I’ll upgrade those to better roads later, but for now I just need something cheap so that I can plan out my city.

DAY TWO

Well, howdy there y’all! (just getting into character). I’ve got my oil city up and running now. Right now, my oil business is pretty simple. My oil wells pull the oil out of the ground and their trucks deliver it to the trade depots. The oil is then picked up at the depot by a truck to ship to the global market for profit. As you can see, I’ve placed my oil wells and trade depots away from my residential, commercial, and industrial. I don’t want any traffic to get in the way of my oil trucks.

DAY THREE

Welcome back! Things are going well in my oil city. With the addition of an Oil HQ, my oil business has begun to expand into an oil empire. I’ve started to max out my oil wells in order to maximize the amount of oil that I can pull out of the ground. Harvesting and selling more oil will allow me to upgrade my Oil HQ with modules that will allow me to place refineries and improve how I export.

DAY FOUR

With all that expansion I’ve been able to upgrade my Oil HQ. The first module that I placed is the refining division. That allows me to place oil refineries which can turn my crude oil into plastic or fuel, both of which usually sell for more than crude oil on the global market. So now my task is to convert over from selling oil to selling the more lucrative plastic and fuel.

I place my oil refineries close to my oil wells so that the trucks will have no problem delivering to them. Now I go ahead and add some plastic and fuel lots to my trade depots so that they can start collecting plastic and fuel and selling them to the global market. As I start getting more money I add expansion modules to my refineries to increase my manufacturing throughput. It’s important to remember to add garages to the refineries, too, because without more trucks to carry the goods, all that extra manufacturing power just fills up my refineries faster.

DAY FIVE

Another day, another upgrade on my Oil HQ. This time I added the commerce division. This will allow me to use the more fancy trade port instead of the trade depots. Not only do the trade port storage lots hold a lot more goods, but the trade port can be expanded with a train station or boat dock so that I won’t have to rely on global market trucks from the highway so much anymore. That’s great – now I won’t start pulling my hair out when there’s a traffic jam at the entrance to the highway and I’m running low on money.

I’ve done a great job of collecting, refining, and selling all this oil, but I’m not sure that anyone would want to live here if this was a real city. Let’s look at all the ground pollution that I’ve caused. Oh, golly – look at all the sick people, too. Maybe I should think about investing in some health care for all my Sims… Nah they can take care of themselves, right?

Comments

Hey thanks for this. Very

Permalink Submitted by AntoninusFTW on Feb 04, 2013

Hey thanks for this. Very interesting and I'm excited to play! Are the raw material reserves (ore, oil, water, etc) finite? Will this oil city eventually dry up requiring you to bulldoze and build something else?

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Yes all resources except

Permalink Submitted by hert02 on Feb 04, 2013

Yes all resources except water are finite. Water gets replenished with the rain.

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solar energy could be

Permalink Submitted by AngryRob_2dp on Feb 04, 2013

solar energy could be considered an infinite resource as well, i think...

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first

Permalink Submitted by vader2201 on Feb 04, 2013

first

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no you were 2nd

Permalink Submitted by Mcohn0 on Feb 04, 2013

no you were 2nd

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A SIGN IN AWAY FROM FIRST :((

Permalink Submitted by Mcohn0 on Feb 04, 2013

A SIGN IN AWAY FROM FIRST :((((

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A SIGN IN AWAY FROM FIRST :((

Permalink Submitted by Mcohn0 on Feb 04, 2013

A SIGN IN AWAY FROM FIRST :((((

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yargg...Ill be an oil tycoon.

Permalink Submitted by Spunduckilydoo on Feb 04, 2013

yargg...Ill be an oil tycoon...

fifth? http://youtu.be/M5VAX5RvZDo

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4th*

Permalink Submitted by Mcohn0 on Feb 04, 2013

4th*

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Can you make one more beta

Permalink Submitted by devilex2010 on Feb 04, 2013

Can you make one more beta test or demo version? It would be good. SimCity looks fantastic but in my opinion you can ruin the game with all this constant online connection. Eventually anyway you will patch it and make it available to play offline. So why waste yours and player's time? Even during beta your servers were down several times and it was only closed beta.

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You will be happy to know

Permalink Submitted by thesims3999 on Feb 08, 2013

You will be happy to know that there is another beta then.

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yes that was kind of surprise

Permalink Submitted by devilex2010 on Feb 08, 2013

yes that was kind of surprise for me! Hopefully I'll get a key for this beta! :)

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You seem to assume a lot and

Permalink Submitted by sgohans3 on Feb 10, 2013

You seem to assume a lot and I doubt your assumptions carry any weight. Either deal with the always online DRM or don't, it's really that simple. It will not end with Maxis as developers are trying to find a way to protect their product especially on PC. I'd rather they do that than to not have games be developed on PC as we would all lose out.

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This is awesome, I will

Permalink Submitted by CreativeMaster37 on Feb 04, 2013

This is awesome, I will definitely be building an oil empire

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Funny, it starts off just

Permalink Submitted by BlackDragonAJ89 on Feb 04, 2013

Funny, it starts off just like any other oil town of the Midwest US... Of course, I'll be sure to have railways get into the city so that the oil trucks don't have to fight with traffic.

So, in order to trade with the global market in anyway, the city needs to have a trade depot of some sorts?

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I want to see the Electronics

Permalink Submitted by TUGenius on Feb 04, 2013

I want to see the Electronics! Oh wait, I think that's been covered already... Culture then!

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A trade depot is needed to

Permalink Submitted by Conpen on Feb 04, 2013

A trade depot is needed to import/export specific resources and store them. (Some buildings, like the coal power plant, import coal automatically but the depot lets you buy it yourself when the price is low). A Trade port allows you to connect your trade via rails and water, which is a great feature to have.

BTW, anyone notice the city name? xD

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Very nice - thank you for

Permalink Submitted by ReflectedLite on Feb 04, 2013

Very nice - thank you for posting!

Any chance we can get videos of you guys doing these things, much like the video that shows creation of a gambling city? Would be awesome!! Thanks either way.

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Does the oil headquarters

Permalink Submitted by sgcase on Feb 04, 2013

Does the oil headquarters need to be in the same city as the oil fields?

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I am looking forward to

Permalink Submitted by n8thegr8forlife on Feb 04, 2013

I am looking forward to building an oil city. And when the oil runs dry, maybe I can have a rust belt type scenario, all the jobs leaving and me having to deal with the affects and try to redevelop.

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So what happens to your oil

Permalink Submitted by E-I-U-WOLF on Feb 04, 2013

So what happens to your oil city when it's resource runs out? When the wells run dry will the global market have an infinite amount of crude oil to import it to your city to produce the plastics and fuel or do you now demolish your city and focus on tourism / casinos? Having this in the Beta might have helped......

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aw, want a online beta with

Permalink Submitted by Mcohn0 on Feb 04, 2013

aw, want a online beta with everything unlocked for a weekend; non of those, not in beta, and NO 1 HOUR BAN, andddd we should be able to save a city to continue once the game releases, im going to target to reserve my copy right now, i dont want the heros and villans tho.

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Will there be Hydraulic

Permalink Submitted by VGAstudent on Feb 04, 2013

Will there be Hydraulic Fracturing or "Fracking" (slang) to lengthen the life of a failing oil field?

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1ST!!

Permalink Submitted by RedGhost17 on Feb 05, 2013

1ST!!

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Noted Nuclear power is

Permalink Submitted by Akideoni on Feb 06, 2013

Noted Nuclear power is featured, does it consume uranium as resource moreover can we mined and trade it oil and coal, or it is more towards fusion plants(through graphics wise seems to suggest other wise).

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At two million simolians you

Permalink Submitted by rivest266 on Feb 06, 2013

At two million simolians you can afford the best hospital in the game.

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The trade depot sounds really

Permalink Submitted by Andrumilo on Feb 22, 2013

The trade depot sounds really fun, working with the world market and maybe messing with the current market prices. I do wonder if there it's going to be agriculture and some farming, maybe been able to sell corn and wheat!!

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