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Welcome to the SimCity Developers Blog!

Mar 06, 2012
Welcome to the SimCity Developers Blog! Hello, my name is Kip Katsarelis and I’m the Lead Producer for SimCity. Today we announced the reboot of SimCity and launched our brand new portal. We know that fans of the franchise will be eager to learn more about the game. Our goal is to let you know what’s going on with feature development, give you a behind the scenes sneak peek and let you see what’s happening here at the Maxis Studio. I speak for myself and the entire Maxis team in saying we are very excited to finally be debuting SimCity! Check back soon for an update on our announcement from GDC. Rejoice fans, SimCity is back!

Comments

Thank you!

Permalink Submitted by rhuntington3 on Mar 06, 2012

Thank you!

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We know that fans of the

Permalink Submitted by Craig-Abcvs on Mar 07, 2012

We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!

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Just going to re-post

Permalink Submitted by xgbonesx on Mar 07, 2012

Just going to re-post directly:

"We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!"

I am in 100% agreement. It was purely the community that kept any interest in SimCity alive. Props to sc4devotion and simtropolis.

Without full support from day one by EA/Maxis for user content, I will stick with SC4.

PS. Its been 9 years. Can we have more than orthogonal transport? Thanks...

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games online

Permalink Submitted by 3la2rosh on Nov 07, 2013

games online

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Such as whether user custom

Permalink Submitted by 3la2rosh on Nov 24, 2013

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!"

I am in 100% agreement. It was purely the community that kept any interest in SimCity alive. Props to sc4devotion and simtropolis.

Without full support from day one by EA/Maxis for user content, I will stick with SC4.discount double check
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Thank you very much for a

Permalink Submitted by quora30 on Dec 25, 2013

Thank you very much for a very useful article. Best of luck always to the author.
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Just going to re-post

Permalink Submitted by xgbonesx on Mar 07, 2012

Just going to re-post directly:

"We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!"

I am in 100% agreement. It was purely the community that kept any interest in SimCity alive. Props to sc4devotion and simtropolis.

Without full support from day one by EA/Maxis for user content, I will stick with SC4.

PS. Its been 9 years. Can we have more than orthogonal transport? Thanks...

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They said that there would be

Permalink Submitted by SniggleDigit on Mar 07, 2012

They said that there would be curvy roads

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I hope this new version of

Permalink Submitted by harishna on Mar 07, 2012

I hope this new version of the game stays true to the franchise and doesn't distant from realism. I also hope that, as SC4, this new version will support custom content, I mean SC4 still has very active fan-sites where thousands of people share custom content of incredible quality that has kept the game alive for many many years! As developers you should take the time to visit these fan-sites to see what people appreciate from the game.

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I hope this new version of

Permalink Submitted by harishna on Mar 07, 2012

I hope this new version of the game stays true to the franchise and doesn't distant from realism. I also hope that, as SC4, this new version will support custom content, I mean SC4 still has very active fan-sites where thousands of people share custom content of incredible quality that has kept the game alive for many many years! As developers you should take the time to visit these fan-sites to see what people appreciate from the game.

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Will there be Weather

Permalink Submitted by waseemkho1 on Mar 09, 2012

Will there be Weather changing like rain, snow or thunderstorm in new SimCity game??
Will there be Trains in new SimCity game??

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Thank you!

Permalink Submitted by rhuntington3 on Mar 06, 2012

Thank you!

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Oh my! I might be a little

Permalink Submitted by MaJReD on Mar 06, 2012

Oh my! I might be a little too excited for this game. I just had a rush of childhood memories come pouring back when I saw the announcement. Can't wait!

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Same! haha

Permalink Submitted by theBFPager on Mar 06, 2012

Same! haha

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Same! haha

Permalink Submitted by theBFPager on Mar 06, 2012

Same! haha

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I hope this year goes really

Permalink Submitted by Commander-jao on Mar 06, 2012

I hope this year goes really fast, I'am desperate for another simcity game

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I hope to hear some in-depth

Permalink Submitted by BLSmith2112 on Mar 06, 2012

I hope to hear some in-depth commentary in their blogs. I'd like to hear about this "specialized economy" system. I as a Sim City fan since SC2000 am afraid it will turn into a sort of "Eco/Tycoon" based economy that we see from Anno 2070. Cities are variated and usually do not rely on one sort of economy to stay afloat.

I would also like to know if they're keeping the great formula of complexity as previous Sim City games had. I heard they were removing the graphs for "info-graphics" and simplifying the statistical information for visual information instead. I honestly think the reason SimCity has been a beloved city was its attention to detail. So here's to Maxis keeping it deep, complex, and fun. I read on the FAQ that this is coming to PC only, which makes me very happy to know that PC is the lead development platform at least. EA has ruined a few franchises in the past and I am glad to know that many of the SC4 developers are still working hard to create the next best game.

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Here, here. No more dumbing

Permalink Submitted by geckzilla on Mar 07, 2012

Here, here. No more dumbing down the game. It just makes it look like someone wants to make a quick buck by exploiting a beloved franchise by quickly putting out a superficial hack.

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I second the notion!

Permalink Submitted by SniggleDigit on Mar 07, 2012

I second the notion!

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THANK YOU!

Permalink Submitted by theBFPager on Mar 06, 2012

THANK YOU!

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Thank you so much.

Permalink Submitted by Zc456 on Mar 06, 2012

Thank you so much.

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Eagerly waiting more news :)

Permalink Submitted by Citymimm on Mar 06, 2012

Eagerly waiting more news :) Just.....please don't make the game to easy to play. I like challenge, things like water pipes, power lines, mass transit system....I still play SC4 :)

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Thanks guys, thanks so much!

Permalink Submitted by oldjoe93 on Mar 06, 2012

Thanks guys, thanks so much! It's early days so I can innocently beg for one thing: Please hire an OST composer who can retain the core urban, jazzy feel of the original series' music! There's just not enough of it in any other games to miss this opportunity.

God, I miss the music styles from the Sims 1, SC 3000 and SC4...

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Thanks guys, thanks so much!

Permalink Submitted by oldjoe93 on Mar 06, 2012

Thanks guys, thanks so much! It's early days so I can innocently beg for one thing: Please hire an OST composer who can retain the core urban, jazzy feel of the original series' music! There's just not enough of it in any other games to miss this opportunity.

God, I miss the music styles from the Sims 1, SC 3000 and SC4...

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Thanks guys, thanks so much!

Permalink Submitted by oldjoe93 on Mar 06, 2012

Thanks guys, thanks so much! It's early days so I can innocently beg for one thing: Please hire an OST composer who can retain the core urban, jazzy feel of the original series' music! There's just not enough of it in any other games to miss this opportunity.

God, I miss the music styles from the Sims 1, SC 3000 and SC4...

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I remember playing simcity

Permalink Submitted by SniggleDigit on Mar 07, 2012

I remember playing simcity 3000 for the first time for several hours at the kid's house I was supposed to be babysitting and I totally forgot about him because the game's music was so awesome and Immersive. Music types based on city types would really be a nice touch too.

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I hope that the "specialized

Permalink Submitted by libertad-pb on Mar 06, 2012

I hope that the "specialized economy" system will not be a big disaster like in CitiesXL, with an unrealistic way to exchange resources. It was stupid to exchange of population and jobs as we shared resources such as energy and water.

We want a realistic game, with a realistic management !

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I hope that the "specialized

Permalink Submitted by libertad-pb on Mar 06, 2012

I hope that the "specialized economy" system will not be a big disaster like in CitiesXL, with an unrealistic way to exchange resources. It was stupid to exchange of population and jobs as we shared resources such as energy and water.

We want a realistic game, with a realistic management !

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So glad for Simcity to be

Permalink Submitted by Simman521 on Mar 06, 2012

So glad for Simcity to be back!

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Thank you for reviving the

Permalink Submitted by SonicsForever34 on Mar 06, 2012

Thank you for reviving the series that we all though was dead years ago!!! But please, make sure there is a single player mode as well as keeping the zoning idea. I have high hopes. Thank you Maxis!!

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Thank you for reviving the

Permalink Submitted by SonicsForever34 on Mar 06, 2012

Thank you for reviving the series that we all though was dead years ago!!! But please, make sure there is a single player mode as well as keeping the zoning idea. I have high hopes. Thank you Maxis!!

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Awesome - I've waited a long

Permalink Submitted by bodybag420 on Mar 06, 2012

Awesome - I've waited a long time to play a new version of SimCity! Will there be a public beta? If so, can you provide details?

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We know that fans of the

Permalink Submitted by Craig-Abcvs on Mar 07, 2012

We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!

  • Log in to post comments

We know that fans of the

Permalink Submitted by Craig-Abcvs on Mar 07, 2012

We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!

  • Log in to post comments

We know that fans of the

Permalink Submitted by Craig-Abcvs on Mar 07, 2012

We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!

  • Log in to post comments

We know that fans of the

Permalink Submitted by Craig-Abcvs on Mar 07, 2012

We know that fans of the franchise will be eager to learn more about the game...

Such as whether user custom content will be fully supported by EA/Maxis...
SC4 would not be still around today if it were not for the efforts of the community custom content creators. Then we will truly rejoice!

  • Log in to post comments

Please make SimCity 5

Permalink Submitted by tashboard on Mar 07, 2012

Please make SimCity 5 compatible with Mac OS! I was so thrilled about the announcement until I saw the system requirements.

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Agree!!! Mac OS X is the BEST

Permalink Submitted by juditova on Mar 15, 2012

Agree!!! Mac OS X is the BEST operating system!!, and it can be downable from the Mac App Store if you want it. Please, DO IT

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Please make SimCity 5

Permalink Submitted by tashboard on Mar 07, 2012

Please make SimCity 5 compatible with Mac OS! I was so thrilled about the announcement until I saw the system requirements.

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Agree!!! and by the way, If

Permalink Submitted by juditova on Mar 15, 2012

Agree!!! and by the way, If just imagine yourself playing it of the 27" iMac!! it would be just soooo fantastic!

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Please make SimCity 5

Permalink Submitted by tashboard on Mar 07, 2012

Please make SimCity 5 compatible with Mac OS! I was so thrilled about the announcement until I saw the system requirements.

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Please make SimCity 5

Permalink Submitted by tashboard on Mar 07, 2012

Please make SimCity 5 compatible with Mac OS! I was so thrilled about the announcement until I saw the system requirements.

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Please make SimCity 5

Permalink Submitted by tashboard on Mar 07, 2012

Please make SimCity 5 compatible with Mac OS! I was so thrilled about the announcement until I saw the system requirements.

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Great - As an Urban Planner

Permalink Submitted by al2012123 on Mar 07, 2012

Great - As an Urban Planner im a great fan - I put some suggested improvements on my blog http://wp.me/pNECF-2W8

1. Make it fully 3D rather than Pixel Art

Which with modern graphic cards can be taken as given. It should also enable you to drive through streets and walk through your city.

2. Make it a Global Game

Sim City has been very American. It easily enabled you to design grids and car orientated cities. It was less good at curvy streets and what urban designers call 'Barcelona Blocks' perimeter blocks of irregular shape where buildings front the street and their is a back courtyards. The designers say it will have curvy streets and zoning, so fingers crossed. They key test though is whether buildings will adapt to those streets. it did not enable you to design pedestrian orientated streets with a mix of modes. It did not enable you to mix uses vertically in a fine grain manner of the kind you find in most historic cities. It didnt simulate the rapid chaotic urbanism you find in the growth of most global cities as we now find in the developing world. Sim City never had shoddily built concrete buildings and there was never slums in Sim City. This reduces it relevance to a global audience.

3. Properly simulate the economic trade-offs and benefits

If you spend lots on energy/commuting then you will have less money for real estate. A city that spends on energy by consuming it in automobile use will be poorer and vulnerable to changes in gas prices. But also larger denser cities with have economies of scale. They say everything will be simulated in Sim City - lets hop so - but not everywhere can be artists cities as otherwise the price of sprockets will rocket - so will the simulation model the economic interactivity between cities and between cities with a disparity of natural resources and accessibility. The developers say they have a new sim model that will enable people, buildings etc all to be modelled so lets hope so.

4. Integrate with Other Software

Will you be able to export or import to openstreet map or esri? Will you be able to bring in or out buildings to sketch-up, google earth or city engine? If it did there would be a nerdgasm from the Geo-community.

5. Simulate Water Cycle infrastructure in a new way

In Simms cities of the past you had to lay individual pipes, tedious and missing the key issues about what type of infrastructure to have. Do you go for septic tanks, sewers or solid waste collection (as in china). Do you go the extra cost and seperate fould and surface water drainage, and if you dont in heavy rain you will have pollution episodes. It shuld also be realitically expensive to dig up and relay/redesign sewers.

6. Allow for Total Streets and Shared Spaces

In CityCad urban planning software, and autocad civil 3D you can design a cross section of street and set out you own road hierarchy based on these typologies which will automatically be laid out when you set down the street network. But it should go further and allow for 'naked streets' and shared spaces where footways are not always explicitly designed. Pedestrians should be treated and modelled seriously. All car trips should begin and end with modelled pedestrian trips. Pedestrians sims should avoid busy dangerous roads, as should cyclist sims. Indeed you should be able to design cycle priority. The amount of people visting an area by foot should reflect its walkability and the number of attractions (trip ends).

7. Allow for Procedural Building designs and Design Codes

If they are using a procedural rules for buildings then you should be able to set them realistically in a form based zoning type of design code. For example 50% of the building must be to the street line, maximum and minimum setbacks and plot coverage. Enable setting of floor area ratio and bonuses. Enable for example mandating stoops and roof forms. Have a look at some of the best form based codes for inspiration as well as the rules in City Engine.

8. Allow for Design Review and Heritage Conservation

At the amount all you can do is zone. Why not allow you to set up design reviews by zones so you can reject designs until you get one you like. Another realism amendment. Similarly allow building by building and zone by zone preservation rules. Of course with this there will be economic trade offs. Cheaper older buildings might encourage gentrification by sims. Also allow for abandoment, and 'urban prairies'.

9. Treat Hazards Seriously

This was lost after Siim city 2000. But a proper 3d game will able serious treatment of rivers and flooding. How much money do you spend on levees? Do you build above a 50, year, 100 year, 200 year flood lin? Do you make buildings more expensive and earthquake resistant or just take the economic hit and rebuild. Poor people might build favellas on slopes, which could be vulnerable from flash flooding. These are the day to day concerns of urban planning globally.

10. Allow a choice, to Plan or let the market reign

At the moment buildings only happen where you zone. You should also have the choice at the beginning to nave the alternative that sims can build anything, anywhere unless you place restrictions in. You might then have mines, blast furnaces, factoriesand slums springing up at the beginning of the game and you having to deal with the consequences.

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Some of your staff i didn't

Permalink Submitted by juditova on Mar 15, 2012

Some of your staff i didn't understand but i defnitly i agree with the most!

in your point 6, i have to add that there is a lot of downtowns the are only pedestrians and stores around them. And they work awesome! Just programm that people likes this places.( and please no more arrows in the zones like in SC4 deluxe)

1 problem that i saw is that (like earlier descriptions) SimCity responds a lot to culture in United States. Let's take a look to germany for instance, a lot of schools have no schools buses because they ride with public buses, trams, bikes or walking. Here in ecuador, i take the school bus for the high-school but my school is like 5km away!!! and it takes me only 10mins there. I disagree that there is the "radius" for school buses, that has to be deleted!

and then, there has to be only way to build the arteries of a city: roads and streets but only 1 time constrution! and then you can edit it and add more lanes, one-way, simple sidewalk or boulevard und a the thing in the middle of the avenues.

A good example to follow about transportion in Cologne, Germany. The trams has to be built on the sidewalks on the street as well as the bus stations (one stop on every side of the street) and no longer the 1x1 squares.

And pleeeease!! if you run out of space in a city like SC4, just click to neighbor cities and make it one! merge them and let the fun continue. It was like boring to start another city if you couldn't build anymore.

The landmarks are awesome, but Maxis can earn more money if they put "real" shops and stores in the game like the Apple Store, Starbucks, McDonalds, Goodyear tire shop, Hilton hotel, Western union and soooo on! the ideas are endless, don`t lose this potencial income!!!

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This is the best news in a

Permalink Submitted by zzzzzzzzzaaaz on Mar 07, 2012

This is the best news in a VERY long time !!! Please, please, PLEASE don't ruin the game like it was ruined by Simcity Societies. Please make it deep, complex and huge so we - all the old Sim City - Fanatics will have a game to turn to (instead of the good old SC4, many of us still plays).

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I know Maxis can pull this

Permalink Submitted by mpgore2004 on Mar 07, 2012

I know Maxis can pull this off. The multiplayer aspect sounds truly amazing. In my mind I'm aleady there. Its going to be a long wait, but one that will definitely be worth it. Going to dig out SC4 now.

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I hope this new version of

Permalink Submitted by harishna on Mar 07, 2012

I hope this new version of the game doesn't distant from realism and I also hope that as SC4 this new version will support custom content, I mean SC4 still has very active fan-sites where thousands of people share custom content of incredible quality that has kept the game alive for many many years! As developers you should take the time to visit these fan-sites to see what people appreciate from the game. Thousands of people

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