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Building for the Future

Mar 08, 2013
Kip Katsarelis, Senior Producer

You, the fans, are important to us. It’s why we got into games and it’s because of you that we here at Maxis were able to complete our dream of making another SimCity. This has been an exciting week for us, but as you know there have been some bumps along the way. We want to shed light on one of the most significant issues that we are facing right now, as well as the steps we’re taking to resolve them so that we can provide you with an enjoyable experience.

Server capacity is our biggest obstacle. We launched in North America on Tuesday and our servers filled up within a matter of hours. What we saw was that players were having such a good time they didn’t want to leave the game, which kept our servers packed and made it difficult for new players to join. We added more servers to accommodate the launch in Australia and Japan, and then more yesterday to accommodate the launch in Europe. As of right now, we are adding even more servers which will be going live over the next three days. And, our plan is to continue to bring more servers online until we have enough to meet the demand, increase player capacity and let more people through the gates and into the game.

Earlier today, we released a patch that temporarily cut off some features including leaderboards, achievements and Cheetah Speed to reduce data stress on the servers and effectively free up space so that we can let more people into the game. These are great features that we’re proud of and we’ll turn them back on soon, but our number one priority is to bring stability to our servers. This update also resolved some of the bugs and issues that have been frustrating players. You can read all about it at http://forum.ea.com/eaforum/posts/list/9341807.page

We will be posting regularly to keep you up to speed on developments, so please check back for updates. We are committed to doing everything we can to deliver a stable and enjoyable experience and we thank you for your continued patience and support.

Comments

this is ok

Permalink Submitted by deconess on Mar 08, 2013

this is ok

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I am still experiencing some

Permalink Submitted by JordsHead on Mar 09, 2013

I am still experiencing some server issues but hey Rome wasn't built in a day!! I see so many people hating on this game but it's fantastic!!! one piece of constructive criticism that I do have is being able to take a city to another server that would be a lot easier on the gamers, other than that the game is perfect maxis deserves a round of applause for this game it is just amazing!!!! keep up the good work.

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The game is great when I can

Permalink Submitted by KubaPrusak on Mar 09, 2013

The game is great when I can play it. There are server issues but nearly all DRM games have issues like these.

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Thanks for sorting it Maxis,

Permalink Submitted by Synedrus on Mar 09, 2013

Thanks for sorting it Maxis, I will consider buying in the near future.

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i pay £45 for a game i cant

Permalink Submitted by CypherX359 on Mar 10, 2013

i pay £45 for a game i cant play...WTF....no offline mode???...oh how we bend over and get shafted by the likes of EA...this is not the first time lads...you have screwed the pooch this time.

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Can someone direct me to

Permalink Submitted by Toybits on Mar 10, 2013

Can someone direct me to where they said this would not be able to be played off-line. I've searched and can only find references to the new mulit player mode.

This doesn't say it can't be played off line and that's a reasonable assumption.

And other than waiting for nearly an hour to get support through a chat, contacting EA is really difficult.

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