Hello, Mayors! We’ve been busy collecting your feedback since the game launched, and I wanted to show you some of the changes we’re currently testing.
One thing that you’ve made clear was that traffic has been a frustrating issue in many cases. That’s why we’re making it better. In his blog post earlier this week, Stone Librande, our Lead Designer, mentioned how our congestion avoidance system works, with roads being weighed based on 25%, 50% and 75% congestion rates. Although this system was in the game at release, it was tuned a little too low.
Here, you can see an example of the new tuning, where vehicles pile up on a dirt road on their way to the stadium, until I build avenues around it, relieving traffic coming from the regional highway:
Finally, emergency & service vehicles such as fire trucks, ambulances, coal trucks, buses, etc… will now have priority when they leave their garages, so traffic in front of their building will stop to let them on the street.