Hey there, Mayors! It’s Level Designer Kyle Brown here to talk about the process of creating new regions for the Cities of Tomorrow
expansion pack. Cities of Tomorrow
will not only feature new city specializations (OmegaCo
and The Academy
) and massive MegaTowers, but it will also include four new maps (Desolation, Rambling Badlands, Verdant Jungle, and Serenity Key) specifically tailored to the new features of Cities of Tomorrow
. The other great news is that these maps will be released to all players free of charge. Players who don’t yet have the expansion will still be able to play with players who do!
For the new regions, we created new texture sets for tropical and desert wasteland-style maps.
Not only have the textures changed, but we’ve also changed the amount of available water in the tropical regions (Verdant Jungle and Serenity Key) compared to the new desert regions (Desolation and Rambling Badlands). In the desert regions, many of the city plots have very limited amounts of water. Fear not, however, as the Cities of Tomorrow
expansion has provided Mayors with various new ways to recover water for use in their cities or even reduce water consumption.
The new MegaTowers
have a level called the “Waste Reduction Level” that decreases the amount of water consumption overall in the MegaTower. Also, MegaTowers have a topper crown level called the “Air Scrubber” that converts air pollution into a rain cloud that will add water to the water map. The last option is to research a Sewage Sanitizer at The Academy that can convert sewage directly into water. None of the new options are meant to replace the Water Plant, but merely supplement its output.
The new region Desolation is designed to be a regional challenge for Mayors. In this region, one of the cities has been struck by a horrible ecological disaster.
The site is heavily polluted with radiation and ground pollution. The surrounding cities will have to work together to fund the cleanup and research the tech to actually clean up the irradiated wasteland. For this project, building The Academy is required, as the Ground Scrubber building is unlocked from there. The Ground Scrubber runs on ControlNet that the Academy produces. ControlNet requires High Wealth Sims to generate. The High Wealth Sims will refuse to live in an irradiated area of a city plot, so the best bet would be to create a High Wealth City and export the ControlNet to the city with the irradiated wasteland. I actually built two High Wealth Cities for extra ControlNet; they can be seen in the background here:
When there is finally enough money and everything is unlocked it is time to start throwing down ground scrubbers like crazy.
Changing this to this:
And this to this:
So much time and work! Why would any Mayor be crazy enough to do all of this? Maybe they are profoundly environmentalist by nature. I’m just kidding – there is a ton of money to be made! This is the only three star city site in the game for all resources. This site has an overabundance of every mining resource. There is just some work involved in getting it. The other added bonus is once you have cleaned up the polluted area, you can build OmegaCo factories next to existing Ground Scrubbers to lower the output of the mining pollution, allowing you to be both environmental and profitable.
Thankfully, the two new tropical regions don’t have the same environmental issues. Instead, you’ll notice beautiful new trees and scenery, perfect for the eco-friendly tastes of The Academy. Whichever regions you end up choosing, you’ll have plenty of choices when building your Cities of Tomorrow